Be sure to check out our Zelda homepage for all of the latest news and guides, or check out whether there is weapon degradation in Zelda: Tears of the Kingdom. That is everything we currently know about new enemy types in Tears of the Kingdom. They are equipped with an elemental-style weapon that shoots balls of that particular element. The octopus-like monsters are back, and are found in different bodies of water throughout Hyrule.Ī relatively common enemy that can be found dotted around the world. One-eyed bat-like enemies that are found frequently throughout the world. Giant one eyed monsters that can be found around the world, as well as acting bosses. Lizard-like monsters that move quickly and can blend into their environment or underwater. One of the most challenging enemies from Breath of the Wild returns to cause Link all sorts of problems. This is a list of all monsters and bosses found in The Legend of Zelda: Breath of the Wild (BotW). Skulltula makes waves just because of its sudden. Beamos Beth OoT Big Blade Model.png Big Blade Big Deku Baba Big Poe Big Skulltula Biri Blade Trap Blue Bubble Blue Tektite Boulder Business Scrub Club Moblin Deku Baba Deku Scrub Dinolfos Dodongo Trap Door OoT Fire Eye Model.png Fire Eye Fire Keese OoT Flame Wall Model. For anyone arachnophobic, this enemy already tops the list. Moblins are essentially lanky Bokoblins, which are often found together around campfires in the world. The classic giant spider enemy of the series loves to surprise players. Jelly-looking monsters that attack differently depending on what environment they're exposed to.īokoblins are back and just as amusing as ever, once again being one of the more common enemies you'll come across. Classic Zelda enemies such as Moblins, Bokoblins, Hinox, and Lizalfos are all back, along with some other familiar faces - so here are all of the returning enemies we have seen far: Zelda: Tears of the Kingdom returning enemy typesĪs you might expect, many of the enemy types from Breath of the Wild also appear in Tears of the Kingdom. Check out all of the Shrine locations we've found throughout the Eldin region of Hyrule.Mummy-like enemies that you'll find around the Gerudo Town region. You will come across one of these very early on in your adventure and will attack you from afar. These walking trees are camouflaged as ordinary trees before springing to life - so keep an eye out! These are, as the name suggests, actual hands that will undoubtedly pose a big threat in the earlier stages of your adventure. Here is a complete list of all the new enemies we have found so far:ĭeveloped by the Zonai tribe, an ancient people with advanced technology, these ancient machines come in different shapes offering unique challenges.Ĭave-dwelling monsters that cling to the ceiling.Īn enemy type found in the sky, meaning you'll have to keep your wits about you when gliding through the sky. If you would check my homebrew in my sig, I actually have a link to an entire player's handbook (which is mostly finished!).There are plenty of new enemy types in Zelda: Tears of the Kingdom, - a total of seven that we've found so far - some of which really take advantage of the new verticality introduced with the Sky Islands or feature new elemental attacks to watch out for. I doubt any but 1 of my players do, but they will likely get some friendly stats as well. Specifically unique NPCs that will be plot relevant in LoZ:IStGiNtFPA.įinally thank you for knowing about Subrosia. I will keep a few things not publicly stat'd, at least for now, but eventually I do intend on adding them in as well. I also tried to be as specific-game-agnostic as possible, and literally just went to the wiki page and wrote down everything that made sense, at least for my own gaming world. Although I do agree, some are just bigger with more HD. Bosses otherwise are likely eventually going to get an include, just give it time. I understand this is a new post, but I've said a few times before that I am very tired of the pig and anything tied to him. Could have been much better).įor specific bosses, I don't have any real intention of using named, unique entities. How great would that be? They take a few hits, when they die they explode into Keese swarms. Keese, but bigger, but still dies in 1 shot to literally anything? Nah, I'll stick with Vires as a meaningful upgrade (which, when I saw them in the trailers, I was quite certain they were going to be Vires. I haven't included Aerocuda because man do I think they are quite worthless. I'm just going through alphabetically, but yes, everything is going to be appropriately subdivided. As you might have noticed, there is Armos and Armos Knight. The Legend of Zelda: Breath of the Wild is not for casual gamers as it will take players approximately fifty hours to beat.
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